Syntax: !jail <#>
This will warp the character to whatever jail # you choose.
Example: !jail 2 lynn82 will warp me to mapid 922020000.
else if (splitted[0].equals("!jail")) {
MapleCharacter victim = cserv.getPlayerStorage().getCharacterByName(splitt ed[1]);
int mapid = 670010600;
if (splitted.length > 2 && splitted[1].equals("2")) {
mapid = 922020000;
victim = cserv.getPlayerStorage().getCharacterByName(splitt ed[2]);
}
if (splitted.length > 2 && splitted[1].equals("3")) {
mapid = 923010000;
victim = cserv.getPlayerStorage().getCharacterByName(splitt ed[2]);
}
if (splitted.length > 2 && splitted[1].equals("4")) {
mapid = 980000404;
victim = cserv.getPlayerStorage().getCharacterByName(splitt ed[2]);
}
if (splitted.length > 2 && splitted[1].equals("5")) {
mapid = 680000401;
victim = cserv.getPlayerStorage().getCharacterByName(splitt ed[2]);
}
if (splitted.length > 2 && splitted[1].equals("6")) {
mapid = 670010300;
victim = cserv.getPlayerStorage().getCharacterByName(splitt ed[2]);
}
if (splitted.length > 2 && splitted[1].equals("7")) {
mapid = 809050000;
victim = cserv.getPlayerStorage().getCharacterByName(splitt ed[2]);
}
if (splitted.length > 2 && splitted[1].equals("8")) {
mapid = 109060000;
victim = cserv.getPlayerStorage().getCharacterByName(splitt ed[2]);
}
if (splitted.length > 2 && splitted[1].equals("9")) {
mapid = 980000000;
victim = cserv.getPlayerStorage().getCharacterByName(splitt ed[2]);
}
if (splitted.length > 2 && splitted[1].equals("10")) {
mapid = 109040001;
victim = cserv.getPlayerStorage().getCharacterByName(splitt ed[2]);
}
if (splitted.length > 2 && splitted[1].equals("11")) {
mapid = 925100700;
victim = cserv.getPlayerStorage().getCharacterByName(splitt ed[2]);
}
if (victim != null) {
MapleMap target = cserv.getMapFactory().getMap(mapid);
MaplePortal targetPortal = target.getPortal(0);
victim.changeMap(target, targetPortal);
mc.dropMessage(victim.getName() + " was jailed!");
} else {
mc.dropMessage(splitted[1] + " not found!");
}
}